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New UT 2007 Video
This was found by one of our UT clan members and is being discussed in our forums [UT] 2007 New Video Trailer .

The video is being hosted by GameTrailers.com and can be seen here: Gameplay of Unreal 2007 .



Posted by KoshVorlon on Wednesday, July 12 @ 11:03:07 EDT (344 reads)
(Read More... | 8 comments | Unreal Tournament)

ATI Catalyst 6.3 Drivers Released
ATI Catalyst 6.3 Drivers here.

Nothing else to say but go get them if you have any problems with your current drivers that you are using for your video card!


Posted by LaZ3R on Monday, March 13 @ 22:17:21 EST (748 reads)
(Read More... | 92 comments | Gaming Hardware)

Steam News Update + New CS Source Models
Congratulations to Dangerous Waters for being recognized as IGN's Game of the Month. You can head over here to read their writeup. To check out Dangerous Waters or Space Empires 4 Deluxe as soon as they are available, preload and pre-purchase them before next Tuesday and take advantage of the preorder discount. This offer will expire next week when the games go live.

We mentioned last week that we'd be giving people a sneak peek at the two new models coming to Counter-Strike: Source this month, and hopefully these don't disappoint. Here are the new SAS and Leet Crew posing for the camera.

SAS Model
Leet Crew Model


Posted by LaZ3R on Sunday, February 05 @ 11:39:50 EST (1217 reads)
(Read More... | 78 comments | Counter Strike)

CS Source + DoD Source News Update!
It appears that the response to this week's release of the Counter-Strike: Source map Militia has been overwhelmingly positive, and we hope the community is having fun playing it. We're also planning on including two new player models, one from each side, to choose from on each side in the next major Counter-Strike: Source release.

Next week we'll be releasing the new map for Day of Defeat: Source, named Kalt, which we mentioned a couple of weeks ago. Playtesting internally has wrapped up on the map (although we're still playing daily), and we're expecting this sixth map to be one of the more popular releases we've done so far. Also, there will be a Day of Defeat: Source retail box available at software retailers around the start of February. As with all of our games, expect more updates and more content to keep coming.

Click Here to view a high-res screenshot of Kalt.

Posted by LaZ3R on Saturday, January 21 @ 10:49:19 EST (625 reads)
(Read More... | 18 comments | Half Life 2)

Counter-Strike Source Update
Updates to Counter-Strike: Source and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

New Map
  • Added cs_militia with High Dynamic Range (HDR) lighting

    Counter-Strike: Source
  • Fixed player name crash exploit
  • Fixed rare visibility issue near portals such as doorways and windows
  • Fixed a bug that occasionally resulted in doors becoming stuck closed
  • Fixed animation issue with shotgun reloads interrupting fire animations
  • Fixed bug where footsteps sometimes sounded for crouched players on stairs or slopes (they no longer do)
  • Fixed buy menu locking up if keypad Enter is bound to "buymenu"
  • Detail props sway in the breeze now
  • Underwater observers no longer play drowning damage sounds

    Hostage changes
  • Hostages can open doors and step up onto ledges/stairs now
  • Hostages and Bots obey NAV_MESH_NO_HOSTAGES

    Source Engine
  • Added FCVAR_CHEAT to some cvars in the materials system

    Posted by LaZ3R on Saturday, January 21 @ 10:48:50 EST (836 reads)
    (Read More... | 101 comments | Counter Strike)

  • Major Source SDK Update Released
    A major update to the Source SDK has been released on Steam. Included in this update are several features and fixes for the tools in the Source SDK.

    New SDK Features
  • High Dynamic Range lighting now supported in the tools
  • Day of Defeat: Source support now included
  • New Hammer Editor features:
  • VGUI Model browser with real-time 3D view
  • Map autosave/backup
  • Model and displacement rendering in 2D views
  • Many other small improvements and bug fixes


    For a full list of changes, see the Source SDK Changelist on the Valve Developer Community site.

    Posted by LaZ3R on Thursday, January 19 @ 16:19:58 EST (600 reads)
    (Read More... | 108 comments | Half Life 2)

  • Steam News Update!!!
    "With the release of the map Militia looming for Counter-Strike: Source, we wanted to give the community a sneak peek at what the conversion will look like. As you can see, this new version of Militia is visually a dramatic departure from the previous version. There have also been a few changes to the way the map plays, which should make for some interesting matches.



    We'd also like to point people in the direction of the Dystopia team, who last week did a major release of their popular Source MOD of the same name. Head on over to the Dystopia website to download their latest version.

    "

    Posted by LaZ3R on Saturday, January 14 @ 18:44:10 EST (1127 reads)
    (Read More... | 63 comments | Counter Strike)

    Small Source Engine Update
    Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

    Source engine
  • Fixed problem users with ATI cards were experiencing with overly shiny cube maps

    --

    On a side note, there is word from Doug Lombardi, that HL2: Aftermath, the sequel to the already award-winning series, is currently set for an April 24th/2006 release date over steam. At the same time, a Platinum edition will also be released which is said to include: "HL2, HL2 DM, CS: Source, DoD: Source, and Aftermath." (All in one package over steam).

      Quote: Doug Lombardi
      "We're currently targeting April 24th for the release of both Aftermath and Platinum.

      Platinum will include HL2, HL2 DM, CS: Source, DoD: Source, and Aftermath."


    Interesting and nice news for HL2 fans, lets just hope that date isn't pushed back like Valve enjoys doing time to time! :)

    Posted by LaZ3R on Monday, January 09 @ 23:04:02 EST (840 reads)
    (Read More... | 149 comments)

  • Steam News Update
    This month we're planning map releases for both Day of Defeat: Source and Counter-Strike: Source. For Day of Defeat, we'll be releasing a completely rebuilt version of the classic map Kalt. Known as a balanced level set in winter (in German, Kalt means "cold"), Kalt is also a good choice for players who are new to Day of Defeat. For this release, there has even been some custom rendering work done in the Source engine specifically to make the snow and ice look realistic.



    For Counter-Strike: Source, we'll soon be releasing Militia. This version will be a fairly major reworking of the original level, and, like the recently released Nuke, it will include HDR.

    There is also now a demo available for Rag Doll Kung Fu that you can check out to see if it's the right game for you.

    Posted by LaZ3R on Saturday, January 07 @ 10:41:44 EST (3353 reads)
    (Read More... | 54 comments | Half Life 2)

    Goldeneye: Source Alpha 1.0 Released!
    The popular N64 hit game has had it's first modification onto the source engine and is now released publically as an alpha version to anyone who has the HL2 source engine!!!

    The release includes:
    - 8 Weapons. ( PP7, KF7, AutoShotgun, ZMG, Golden Gun, ProximityRemoteTimed mines, and both the throwing and hunting knives.
    - 4 maps. ( Facility, Facility Backzone, Egyptian, Control )
    - 3 Character models. ( Bond, Oddjob, Ourumov )
    - 3 Gameplay modes. ( Deathmatch, License to Kill, Man with a Golden Gun )

    Click here for the fastest current link available.

    Go to www.goldeneyesource.com for more mirrors and server related files.

    Merry Christmas indeed! :)

    Posted by LaZ3R on Sunday, December 25 @ 20:22:32 EST (761 reads)
    (Read More... | 47 comments | Half Life 2)

    Large Day Of Defeat: Source Update Released!
    Updates to Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

  • Allied Garand is now more accurate
  • Allied 30cal machine gun is now more accurate
  • Made the garand sight ring larger when in iron sights.
  • Moved Axis k98 rifle iron sight model away from the player slightly.
  • View model no longer sways in iron sight mode
  • Decreased the recoil on the Allied Garand when in iron sights.
  • Fixed bug where Allied 30cal machine gun would remove stamina when firing an empty gun
  • Improved weapon pickup to search in radius around crosshair
  • Fixed prediction bug where players would get stuck together
  • Added an end of round statistics panel to highlight the most valuable contributors to the winning team.
  • Increased footstep volume
  • Updated firing sounds for both Allied and Axis machine guns.
    -- Click "Read More" to view rest of contents.

    Posted by LaZ3R on Friday, December 23 @ 11:00:35 EST (655 reads)
    (Read More... | 2563 bytes more | 13 comments | Gaming News)

  • ATI Catalyst 5.13 Drivers Released!
    Today, ATI released a rather quickly done update for Catalyst users, however, a fix is always better than nothing... Unless the fix only creates more problems!

    Click here to go to the download page.
    Click here to view the Release Notes for Version 5.13.

    Enjoy!

    Posted by LaZ3R on Wednesday, December 21 @ 22:10:01 EST (605 reads)
    (Read More... | 22 comments | Gaming Hardware)

    CS: Source Update Released
    Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

  • Added G.I.G.N and Guerilla player models
  • Sniper rifles that are in the process of zooming in don't get the zoomed-in accuracy bonus
  • Fixed crosshairs when running in a widescreen aspect ratio
  • Added a 'nextlevel' server side command to force intermission and a switch to the specified map after the current round
  • Fixed bug where players were able to throw grenades through thin walls
  • Added a server message for teammate attacks
  • Fixed buy menu not having mouse focus
  • Fixed buy menu re-opening when you try to close it.
  • Fixed centerprint panel and frames per second panel not resizing correctly after a resolution change.
  • '&' chars in player names show in the scoreboard and spectator UI
  • In-eye spectators see punch angles
  • Fixed bots thinking they are still on a higher nav area when they fall off
  • Added nav area ID to the bot debug prints

    Posted by LaZ3R on Wednesday, December 21 @ 12:15:38 EST (960 reads)
    (Read More... | 1620 bytes more | 23 comments | Counter Strike)

  • Unreal 3.0 Engine - Test Drive
    Released by Naked Sky Entertainment, this is the demo for RoboBlitz. RoboBlitz is a fast-paced action game featuring puzzle-solving and unique physics based weapons. Players blast through levels with high-intensity action as Blitz, a multi-talented robot. This game is running on the powerful Unreal 3 Engine.

    Posted by KoshVorlon on Monday, December 19 @ 21:45:32 EST (1279 reads)
    (Read More... | 87 comments | Gaming News)

    SiN Episodes Delayed Until Early 2006
    "Replacing the early Fall 2005 release date, The official SiN Episodes website now has word that we will see the first episode, titled Emergence, in early 2006. With Ritual self-funding the title, it's pretty safe to say that we won't see a premature release this time around."


    Reported by Ritualistic.

    Posted by LaZ3R on Monday, December 19 @ 13:52:57 EST (934 reads)
    (Read More... | 144 comments | Gaming News)

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    Ever since AT&T finally decided to address how iPhone demand was crushing their unprepared wireless network (particularly in NYC and San Fran), the company's been essentially giving the same speech. In it, the AT&T repeatedly insists they're fixing the problem, ramping up investment, and adding backhaul capacity and towers. AT&T this week continued that campaign, sending out an e-mail to users entitled "A Special Message From AT&T," that promises users the same things they've been promising since the i-pocalypse began:
    We've already upgraded our cell sites to enable faster mobile broadband speeds when paired with expanded backhaul, and we plan a similar upgrade at the end of the year that will enable even faster speeds. We're not stopping there. We are also adding thousands of new cell sites, expanding mobile broadband coverage to millions of customers, installing enhanced fiber backhaul, and increasing the capacity of our data network.
    As Techcrunch notes, users who have received this message have been heading to AT&T's Facebook Page to send AT&T "special messages" of their own, many of which aren't particularly sweet. Says one user:
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    You might recall that this is essentially the same thing that happened last year at this time in response to AT&T's damage control efforts. In fact, this year's damage control efforts so closely mirror last years -- we're seeing some of the same videos reposted with new date stamps. While AT&T absolutely has made progress in many markets, research shows dropped calls and spotty coverage continue to be a problem.
    read comment(s)


    ]]>
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